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- // This stores the items located in each room and also in
- // the players posession. It consists of four boolean
- // variables and methods to use them.
-
- #ifndef ITEMSHPP
- #define ITEMSHPP
-
- #include "flyaway.h"
-
- class items {
- int keys_on_hand; // TRUE if keys are here, otherwise FALSE
- int candy_on_hand;
- int ticket_on_hand;
- int money_on_hand;
- public:
- items(void); // Constructor, set all to FALSE
- void add_item(word item_to_add); // Add one item to list
- void drop_item(word item_to_drop); // Drop one item from list
- int item_here(word item_to_check); // Returns TRUE or FALSE
- void list_items(void); // List personal items
- void list_items_in_room(void); // List location items
- };
-
- #endif
-